PvM rewards
In the shard's custom PvM, defeating an eligible creature may grant nearby participants with looting rights PvM Mastery experience. Gold, Loot Pack opportunities, and other rewards follow the encounter's resilience; the Threat class helps compare risk but does not guarantee a specific item.
Centralized PvM gold now uses a 1.9 factor instead of 2.3. This change does not alter XP, Loot Pack, or Newcomer bonus rules.
Loot Packs
A custom Loot Pack delivers one item from one of these categories:
- classic equipment available to players;
- magical stat jewelry;
- magical skill amulets;
- utilities such as a Bag of Sending or Powder of Translocation.
More resilient creatures offer more Loot Pack opportunities. Selection remains random, and not every death produces a pack or Scroll of Knowledge.
Animals, currently or previously tamed creatures, and summons grant no gold, XP, or system-generated death loot.
Tomes of Expertise
Eligible PvM creatures, except animals, have a 7.5% chance to drop a Tome of Expertise. It grants permanent progress in one of the 49 skills; high gains are rare, and the Craft and Harvesting families grant at most 1.0. See Tomes of Expertise for usage and limits.
Eyes of Newt
NPCs with Magery above 50.0 may carry 1 to Magery/10 Eyes of Newt in death
loot and may also provide the resource when carved. For that carving, Forensics
uses the normal skill check and adds ceil((Forensics - 60) / 2)% with no cap;
the result is reported by a system message. The special contract delivers only
Eyes of Newt instead of the normal carving resource set.
Leather carving in 0.43.0
Eligible creatures can add 2–7 leather resources to the corpse. Forensic Evaluation increases this bonus, reaching up to double the normal result at 110.0. An ordinary blade such as a Kryss produces Hides; with a Skinning Knife or equipped Butcher's War Cleaver, the result is cut Leather. Collection happens once per corpse, and special carvings such as Eyes of Newt remain available. The carving message reports the bonus percentage and extra resources.
Magical jewelry
Magical earrings, bracelets, and rings can increase STR, DEX, or INT while equipped. Jewelry uses the classic appearance of its item type and has durability.
Physical hits can wear down one equipped stat jewel. These jewels can be repaired through normal Tinkering, subject to the usual weakening from repeated repairs.
Arena jewelry and Mastery bonuses in 0.40.0
In Tinkering's DoB Jewelry category, 0.40.0 includes only three pieces with the fixed Arena jewelry bonuses:
- Magic Earrings: +5 INT.
- Magic Ring: +5 STR.
- Magic Bracelet: +5 DEX.
New magical jewelry from Loot Packs can receive a PvM Mastery bonus from +1.00% to +7.50%, in 0.25% increments. Equipping the piece temporarily activates the matching Mastery, and the Compendium displays the bonus. Removing the jewelry removes only that temporary activation; it does not replace the normal five build slots.
Skill amulets
Amulets can temporarily raise an available skill, including above 100 effective value, without changing its permanent base. Each amulet displays its remaining uses.
An action related to the equipped skill consumes one use. The final use still benefits the action and then breaks the amulet. Inspecting properties, equipping, or storing it does not consume charges.
Magic Skill Amulets in 0.42.0
New Magic Skill Amulets can grant +1 to +5 in 80% of generations and +6 to +10 in 20%. The skill must be active; inactive skills and the eight modern skills that start at 100.0 are excluded.
The bonus can raise effective skill to 110.0. Charges, consumption on a skill-related action, and breaking after the final use follow the amulet rules above. In PvM, the bonus can combine with the Elven Bow's intrinsic bonus when the matching skill is Archery or Tactics.
Newcomer
Characters with the eligible Young benefit receive 100% additional PvM Mastery experience and 25% additional creature gold. Normal participation, range, and looting-right rules still apply.
See also PvM Mastery and Threat Rating.
Status: 0.43.0
Eligible creatures reward the group according to the scale of the encounter.