Classic weapons
Qualities
Offensive qualities follow this order:
| Quality | Power |
|---|---|
| Regular | Base |
| Ruin | Low |
| Might | Moderate |
| Force | High |
| Power | Very high |
| Vanquishing | Maximum |
Special moves remain disabled and do not determine a weapon's poison compatibility.
New or tier-mutated Vanquishing weapons use hue 2483; saved weapons are not migrated.
Practical roles
- One-handed: allows a shield and combines pressure with defense.
- Two-handed: trades the shield for greater reach or impact.
- Archery: ranged combat that requires a brief stop before firing.
- Macing: may remove stamina together with damage.
- Poisonable weapons: apply poison while they have charges.
- Tools: serve their professions and stay outside competitive balance.
Short two-handed weapons based on Fencing or Swords can also receive poison. Macing weapons, Archery, tools, and incompatible long weapons remain unable to do so.
Competitive catalog
The classic catalog below is available to players and may appear in the Loot Pack weapon roll. The table groups weapons that perform the same role; differences in speed and impact remain visible in each item's in-game properties.
| Role | Skill | Hands | Range | Poison | Shield | Available weapons |
|---|---|---|---|---|---|---|
| Short, two-handed, poisonable | Fencing or Swords | 2 | 1 | Yes | No | Short Spear, War Cleaver, Crescent Blade, Axe, Double Axe, Executioner's Axe, Battle Axe, Two Handed Axe, and Large Battle Axe |
| Short, two-handed, no poison | Mace Fighting | 2 | 1 | No | No | Tetsubo, Wild Staff, and War Hammer |
| Long, two-handed, poisonable | Fencing or Swords | 2 | 2 | Yes | No | Double Bladed Staff, Pitchfork, Spear, Bladed Staff, Pike, Scythe, Bardiche, and Halberd |
| Long, two-handed, no poison | Mace Fighting | 2 | 2 | No | No | Quarter Staff, Black Staff, Gnarled Staff, and Skull Gnarled Staff |
| One-handed, poisonable | Fencing or Swords | 1 | 1 | Yes | Yes | Kryss, War Fork, Cutlass, Katana, Bone Harvester, Scimitar, Broadsword, Longsword, and Viking Sword |
| One-handed, no poison | Mace Fighting | 1 | 1 | No | Yes | Club, Mace, War Axe, Hammer Pick, Maul, and War Mace |
| Archery | Archery | 2 | 10 | No | No | Repeating Crossbow, Magical Shortbow, Elven Composite Longbow, Bow, Composite Bow, Crossbow, and Heavy Crossbow |
Hatchet remains available as a utility tool outside the competitive catalog. Kama, Sai, Tekagi, Ornate Axe and its family, Tessen, Nunchaku, Elven Spellblade, No-Dachi, Rune Blade and its family, Daisho, Serrated War Cleaver, Diamond Mace, Emerald Mace, Ruby Mace, Silver-Etched Mace, Scepter, Lajatang, Yumi, Radiant Scimitar, Wakizashi, Elven Machete, Paladin Sword, and Lance are not available to players in the classic catalog below.
Live 0.19.0 thematic lines
Ordinary weapons remain Iron. In Blacksmithy, the DoB Weapons submenu separates the Bloodrock and Blackrock lines; cannons are no longer made there.
- Bloodrock: Crimson Rite, Blood Vow, Vein Sever, Ritual Conduit, Sanguine Toll, and Crimson Verdict.
- Blackrock: Dusk Reaver, Nightfang, Gloom Sever, Umbral Conduit, Dark Toll, and Midnight Verdict.
| Line | Resource | Cost | Blacksmithy | Damage bonus |
|---|---|---|---|---|
| Bloodrock | Bloodrock Ingots | 30 ingots | 75.0–105.0 | +3 at both ends of the damage range |
| Blackrock | Blackrock Ingots | 30 ingots | 75.0–105.0 | +4 at both ends of the damage range |
Success is 0% through 75.0, 50% at 92.5, and 100% at 105.0 or higher, using effective Blacksmithy. An ordinary weapon does not switch to a special metal: ordinary recipes still require Iron.
Bowcraft in 0.42.0
Bowcraft now offers two weapons in the DoB Weapons category. The recipes use direct resources, and the bonuses below belong to each weapon:
| Weapon | Resources | Bowcraft curve | Intrinsic effect |
|---|---|---|---|
| Fire Bow | 30 Fire Feathers and 30 Ash Logs | 75% at 100.0 | +6 thematic damage and Fireball impact animation/sound, without a moving projectile |
| Elven Bow | 30 Heartwood Logs | 0% at 65.0 and 100% at 100.0 | Speed 2.50, 7–12 base damage, and +10 Tactics and +10 Archery while equipped |
Fire Feathers from a Rare Phoenix work in the Fire Bow recipe. Weapons made through Bowcraft no longer receive combat bonuses derived from the selected wood; the resource still identifies the item, while Fire Bow and Elven Bow keep their intrinsic effects.
In 0.43.0, the Fire Bow correctly displays the item's color.
In 0.42.0 PvM, weapon attacks against creatures reach an 80% base chance at 100.0 effective skill and 88% at 110.0. The Elven Bow is the explicit exception: its +10 Archery can reach 96% at 120.0 when combined with the matching amulet, and its +10 Tactics continues to affect damage above 100.0. The 2.50 speed also applies in PvP; skill caps and the PvP formula do not change.
Official kits
Arena and the Starter PvP Iron kit share seven choices: Bow, War Mace, Kryss, Bardiche, Black Staff, War Hammer, and Axe. Kryss, Bardiche, and Axe arrive with Deadly Poison; the other four keep their non-poison role.
Not every weapon present in the client circulates among players. The shard catalog prioritizes options compatible with humans and the classic ruleset.
See Melee and Archery and Poison.
Status: 0.43.0
Choose weapons by their combat role, not by an isolated damage spreadsheet.